[0.2.4] [LibGDX 1.6.4]
-Added Spriter support
-Added "Colors" settings
-Changed default background and grid color
-Fixed crash after unexpectedly removing one of shader file (issue #21)
-Fixed crash after opening Select File Dialog but there isn't any available file to select
-Fixed "Auto Set Origin to Center" checkbox not updating EntityProperties UI after checking
-Fixed "Auto Adjust Origin" in PhysicsPropertiesComponent for scaled objects
-Fixed copy-paste at wrong position when using right click popup menu
-"Add Component" dialog now can be used for multiple selected entities
-Improved Twitter view
Runtime changes:
123456
[0.2.4] [LibGDX 1.6.4]
-Added Spriter support
-Fixed GWT support
-Improved scene loading errors logging
-When loading Scene without using VisAssetManager#loadSceneNow you must now manually cal Scene#init()
-Fixed wrong particle rendering when there was two or more particle effects of same kind