This updates add shaders support and box2d physics along with polygon editor. New VisEditor can open old projects but you will have to reexport them for new runtime.
[0.2.1]
-Unsaved resources dialog is displayed before export
-You can hold space to pan camera
-Scene backup file is created before saving (file with '.bak' and '.firstSaveBak' extension in `vis/modules/.sceneBackup`, that can be used when saving fails)
-Added ShaderComponent
-Added PolygonComponent
-Added Box2d physics support
-Added PhysicsPropertiesComponent
-Improved Entity Properties dialog, now allows to add additional entity components
-Added Layer settings dialog: allows to change name and coordinates system (world or screen for UI)
Runtime changes:
123456
[0.2.1]
-LayerData is now saved in Scene
-API Addition: Scene#getLayerData()
-Added VisGroupManager - allows to retrieve groups made in VisEditor
-Can be disabled in RuntimeConfiguration
-Added Box2d physics support
Update: released 0.2.2 that fixes project creator issue