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import com.kotcrab.Brain;

VisEditor 0.2.1 Released

VisEditor 0.2.1 was just released! You can download it from here.

This updates add shaders support and box2d physics along with polygon editor. New VisEditor can open old projects but you will have to reexport them for new runtime.

Box2d physics guide: https://github.com/kotcrab/VisEditor/wiki/Box2d-Physics

Editor changes:

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[0.2.1]
-Unsaved resources dialog is displayed before export
-You can hold space to pan camera
-Scene backup file is created before saving (file with '.bak' and '.firstSaveBak' extension in `vis/modules/.sceneBackup`, that can be used when saving fails)
-Added ShaderComponent
-Added PolygonComponent
-Added Box2d physics support
 -Added PhysicsPropertiesComponent
-Improved Entity Properties dialog, now allows to add additional entity components
-Added Layer settings dialog: allows to change name and coordinates system (world or screen for UI)

Runtime changes:

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[0.2.1]
-LayerData is now saved in Scene
 -API Addition: Scene#getLayerData()
-Added VisGroupManager - allows to retrieve groups made in VisEditor
 -Can be disabled in RuntimeConfiguration
-Added Box2d physics support

Update: released 0.2.2 that fixes project creator issue

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